These three different projects for this month's class required us to design different kinds of main ambiance that play through the whole game level. For the forest, we needed the sound of bugs outside with some wind blowing. The graveyard needed a similar bug ambiance but with another haunting low rumble, element to give the scene a spookier atmosphere. The facility needed the low pressurized sound of inside what a spaceship might sound like. For all the projects we needed to add different kinds of stingers to each, such as the different birds in the forest, the owls and thunder in the graveyard, and the air bursts on the facility. throughout the different scenarios, you could also hear a few other loops. Like the whispers in the graveyard and the fire crackling in the lamps. In the facility, the alarm goes off with an automated voice going off and giving a warning. These projects were a lot of fun to do and look forward to making a whole lot more atmospheres.